Objective Five
V. Adapt, Export, Integrate and Optimize art and animation assets within a 2D and 3D projects under specified constraints.
Created and Optimized 2D and 3D objects for the following projects:
- Madness in our Hearts (UI, Main Menu, Enemy Model)
- Ancient Exterior (Modelling, Unwrapping, Texturing, Integration)
- Futuristic Interior (Modelling, Unwrapping, Texturing, Integration)
- Super Ultra Calico Cat (Modelling, Texturing, Optimization)
- Accordion Rhapsody (UI Work)

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The Six Degree Objectives
In order to graduate, students at UAT must meet the six (6) Degree Objectives set for their major.
Meeting these objectives showcases their readiness to learn, experience and innovate.
I. Demonstrate aesthetic skills and choices based on art theories and current game dev. practices.
II. Generate pre-production art assets through concept art and prototypes for multiple platforms.
III. Demonstrate core skills needed to create 2D and 3D art assets, textures and animations.
IV. Create quality 2D and 3D art assets or animations for use in game projects.
V. Adapt, Export, Integrate and Optimize art and animation assets within a 2D and 3D projects under specified constraints.
VI. Showcase collaboration, mentorship and professional leadership skills by working with peers to deliver polished and completed projects.