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Skills

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Blender 2.9-3

MODELLING / SCULPTING

 

I only recently got started experimenting with blender, but I'm becoming familiar with the modelling and sculpting pipeline.

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It it my most preferred method of 3D Asset creation.

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Maya 2019

MODELLING / SCULPTING

 

Maya was something we first started in with our studies. I'm fairly familiar with the Modelling and Unwrapping tools.

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Photoshop 2019

TEXTURES / MANIPULATION

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I've been using Photoshop for a few years consistently, and I've become familiar with the software's drawing and photo manipulation capabilities.

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Photoshop is my most preferred method of Texture Creation.

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Unreal Engine 4

ASSET INTEGRATION

 

As time goes on, I'm slowly becoming more confident with Game Engines. Unreal Engine is my current preference when I work with Environments.

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Clip Studio Paint

DIGITAL PAINTING

 

I've spent a couple years learning and using CSP and it's variety of features. I'm continuing to explore the tools this program offers and apply them to learning 2D animation.

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Clip Studio is my most preferred method of 2D Asset Creation.

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DaVinci Resolve 17

VIDEO EDITING

 

I've been using Davinci Resolve for all of my video editing needs. I'm constantly learning new features and methods of using this program and I'm very comfortable with its tools.

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Davinci is my most preferred method of Video Editing.

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Substance Designer

MATERIAL CREATION

 

I will admit I'm not too familiar with how Designer works, but I've used it a few times before when creating materials for my scenes. This is one skillset I need to touch up on.

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Substance Painter

MATERIAL CREATION

 

Like with Designer, I'm not too familiar with the program just yet. I'm a beginner, but I'm learning as time goes on! This is one skillset I need to touch up on.

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